UltraWave Map

Launch the UltraWave Map from the UltraWave Osc, using the map button below the main waveform screen.

A Sound is a single note which can contain an Attack sample, a wavetable, a Pitch curve and an Amp curve. Sounds can be mono or stereo.

The Map page shows all of the Sounds, at their note and velocity positions.

The map is similar to a multi-sample. The difference is that when you play notes in between two sounds, the engine will create a blend of the two Sounds instead of choosing the closest Sound.

Top of the page

  • The Synth button returns you to the main synth page
  • Name of the UltraWave, click this to edit it
  • Category dropdown menu allows you to change the category for the UltraWave library
  • The Save button will launch the Save UltraWave dialog box.
  • If the current UltraWave is edited, a * appears next to the save button

Sound Map Screen

Shows the sounds in the currently loaded UltraWave.

  • The X axis shows note pitch
  • The Y axis shows velocity from 1 to 127
  • Each square node represents a sound at the note and velocity
  • Use the On screen keyboard to preview a note.
  • Press the Oct button to show the entire keyboard range.
  • Drag and drop the sounds to adjust their root note or velocity.
  • Click and drag outside a sound to create a marquee and select multiple sounds.
  • Any selected sounds will also be selected in the Sound List.
  • Selected sounds will play a preview note if the preview button in the top right is enabled.

Axis selection

By default, when you play a note, the engine will choose a position based on the note and velocity, and create an interpolated sound that is a combination of Sounds in the sound map.

You can turn off crossfading in either axis, which means that the engine will not interpolate and just choose the closest sound.

You can also change the selection in either axis to Random or Mod Wheel.

If you have multiple similar Sounds in the y axis, and select Random, the result will be similar to a Round Robin type system.

You can adjust the response curves for each axis, which will change the input value and transform it based on the selected curve.

Sound List

Shows all of the sounds in a sortable list.

  • Click column headings to sort the list.
  • Selecting a row will select the sound in the Sound Map.
  • You can directly edit the root note and velocity of the sound
  • You can adjust the playback volume for each sound
  • Hovering on the row shows an edit button, where you can edit the sound

Map Functions

  • Import Wav to Map Launches the import process, adding any imported wavs to the map
  • Select all Sounds
  • Copy the selected sounds to the clipboard
  • Paste copied sounds back into the map
  • Delete sounds from the map. You must have at least one sound left in the map.

Actions you can perform on the selected sounds

  • Distribute Velocities For each note in the map, if there are more than one sound, they will be equally distributed vertically in the map. If there is only one sound, it will be centered vertically.
  • Set Velocities allows you enter values to specify the velocity positions
  • Set Lengths allows you to change the playback length of all selected sounds. You can also crop or extend the sounds.
  • Make Sounds Mono
  • Make Sounds Stereo

Attacks

  • Remove Attacks deletes attack samples from the selected sounds
  • Attack Functions brings up a menu of other functions you can perform on the attacks. See Edit Attack for more details

Pitch Curve Functions

  • Set to Root makes a new pitch curve at the root note
  • Smooth removes outlier nodes from the pitch curves

Amp Curve Functions

  • Set to Default makes a new amp curve at full volume
  • Smooth removes outlier nodes from the amp curves

Cycles

  • Cycle Positions these functions adjust the positions of cycles in the wavetable
  • Cycle Functions these functions alter the sample content of cycles in the wavetable
  • See Edit Cycles for more information on these functions

Authored on 20 Nov 2022. Last updated 22 Mar 5:19:06 am.

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